It feels nice to hit the target on the first try, and the Scissortail is a bullseye! A light, wide, and agile throw that focuses on comfort and fun more than overwhelming stability and power.
Designing the Scissortail was definitely a process. It began it's life as a bimetal almost 8 months ago, using a deep curve to extend to an overweight rim. After a few prints I realized I loved the shape of the catch, but wasn't thrilled about the rim. A few more revisions led to me removing the rim and rethinking the design and setting it aside. After moving on from the Scissortail the next design I worked on eventually became the Coyote, and I found that I loved the bimetal design in small throws much more than I did in larger throws.
While working to dial in the Coyote, I came back to the fractured design of the Scissortail. I started to rework the rim and realized I had a diametric opposite to the Coyote. I finished the design, and decided to take the (probably irresponsible) step of prototyping two polar opposite throws simultaneously.
At first glance, you can see the MFD DNA. The Monkeyfinger Design Lesula has always been a throw that interested me because I love the shape of the catch. The curve in the Scissortail is similar, but exaggerated. I've taken to calling this a U-Shape in lieu of an H-Shape since there isn't a stark separation from the profile and the rim like an H-Shape would have. Instead, you have a wide, deep, comfortable curve that flows all the way around the outer profile.
The rim was something that took a lot of tweaking. The original bimetal design aimed to add as much outside and wide weight as possible. After I reworked the rim, I also reworked my thinking about the weight. I love heavy throws, but I also find myself reaching for the A/RT 420 more than most anything in my case. With that in mind, I kept the depth of the rim but added a significant undercut to remove quite a bit of mass. This facilitates thumb grinds, helps center for finger spins, and adds enough power on the throw without slowing it down or creating a boring, overstable throw.
Once I nailed down a general rim design, I moved on to the cup, where I knew I wanted to execute the best "Hit-It-or-Hate-It" cup I could. I extended the center hub to fit a 10mm axle, and added the walls necessary to allow a finger to lock in for a fingerspin. It took about 15 iterations and 3d prints, but I eventually found a design that let me snapstart a fingerspin on the 3d print. At the addition of less than a gram of aluminum, I was able to add one of the most capable fingerspin hubs I've tried. I think of it more akin to spiking a tama than spinning a Skyva. It doesn't instantly lock in for you, but once you learn to land in the cup it will spin as well as any fingerspin YoYo you can find. A happy accident of the design is that the walled cup is fantastic for pull starting!
Once I had the overall design finished, I set to fitting the response to the design. I wanted to keep the gap wide, but not to the detriment of rejections and suicides. Similar to the Coyote, I bumped the response wall up, but curved it out to keep the catch feeling wide.
Weight - 63.72g
Diameter - 61.05 mm
Width - 48.81 mm
Gap - 4.5 mm
I've refered to the Scissortail as light and agile a couple times, and hopefully you can see why from the specs. The Scissortail and the centering bearing weigh in at a little over of 63.72 grams, with each half weighing 60.7 grams. Those 63.72 grams of weight are spread across a 61.05 millimeters diameter and 48.81 millimeters width frame, which ends up making it play a lot lighter than you would expect.
Unlike the Coyote, the Scissortail is being manufactured in China. Dealing with the vibe issues in the Coyote led to me examining options, and the cost to prototype the Scissortail was less than half the price of prototyping the Coyote. I'm so thrilled with the results that I didn't want to change manufacturers. On the consumer end, the reduction in costs means I should be able to hit a price point of $65 for the production model.
Next thing on the list is release! There were a few superficial things I considered changing for the production run, but the more I played it the less I wanted to change. There are a lot of ancillary details to finalize before release, so I'm shooting for an October drop. Until then, keep an eye on our Instagram and Facebook page for details and updates!
The Scissortail is available now! Check out the reviews below, and if you’re interested in buying one check out the shop page or add it to your cart up above!